Despite the different gameplay styles, the core loop remains mostly the same, relying on a series of different fetch quests in order to obtain the next McGuffin required to progress.ĭuring the text-based section, this is done through a series of puzzles where players will need to try out different items in their inventory in different places. Luckily enough, the sound effects are a lot more impressive, being particularly good on their own and enhancing the atmosphere together with the graphics.īuddy Simulator 1984 is a horror game with RPG and text-based adventure elements, the latter being only prominent during the initial section of the game. That said, the game’s music doesn’t feature lots of different tracks, oftentimes becoming repetitive. Although the same can’t be said about enemies, these are still varied enough, especially thanks to each of the different monster types having its own unique attack pattern and animation.īuddy Simulator 1984’s sound design boasts a great soundtrack and sound effects. It is worth mentioning these changes are also directly linked to the events occurring in the story, thus never being too sudden or brash.īesides this, Buddy Simulator 1984’s character designs are definitely unique, with no two NPCs looking the same unless the situation calls for it. Despite these depth changes, the “old game in a CRT monitor” feel is retained throughout the whole game, giving it a great deal of consistency. The game’s graphics are made up of qualitative pixel art, with varying depths going from purely 2D to 3D with flat sprites. The further the game progresses, the more evident it becomes something isn’t right, as the true nature of the Buddy and his creation are slowly revealed. Throughout the game, players will encounter several instances where they may notice not everything is as it seems, with strange and unsettling undertones behind the happy mask the game presents. With this perspective shift, an actual story will begin, where the player will be a valiant adventurer tasked with helping and saving a town from the fearsome Snoodlewonker. This new game will start off as a text-based adventure, with the player inputting commands to progress, soon enough changing into a more traditional 2D structure. After granting these permissions, a completely new game will be created in which the player will be the protagonist as their Buddy guides them along. Luckily, the Buddy comes up with an idea, requesting administration permissions for the player in order to bring it to life. Sadly the Buddy’s willingness to engage the player and keep them entertained is rapidly thwarted, with the preinstalled games in the system proving short and boring. Upon booting up said copy and inputting some data, a new Buddy will be created, catered to be the player’s friend and offer them companionship. Buddy Simulator 1984 is the latest game to try its hand at spinning a story with one of such evil machines, particularly focusing on the horror side and evocating the feel of games of old.īuddy Simulator 1984’s story revolves around the player, who handles an old PC with a copy of the titular game installed. The videogame space isn’t exempt from examples either, with cult classics such as Pony Island being a great example of the topic. Evil AIs have been a popular subject for sci-fi and horror media, with great examples in books and movies such as Terminator or 2001: A Space Odyssey.
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